PYTHON: coches que se chocan por una bola movida por mi
r = False
l = False
u = False
d = False
x = 60
y = 60
numCoches = 30
myCars = []
def setup():
size(800, 600)
global myCars
myCars = []
for i in range(numCoches):
c = color(random(255), random(255), random(255))
xpos = random(width - 5)
ypos = random(height - 5)
xspeed = random(-6, 6)
if xspeed == 0:
xspeed = 1
myCars.append(Car(c, xpos, ypos, xspeed))
def draw():
background(255)
muevebola()
dibujabola()
for car in myCars:
car.drive()
if dist(x, y, car.xpos, car.ypos) < 27:
noLoop()
car.display()
def muevebola():
global x, y
if r:
x = x + 2
if l:
x = x - 2
if u:
y = y - 2
if d:
y = y + 2
def keyPressed():
global r, l, u, d
if keyCode == RIGHT:
r = True
if keyCode == LEFT:
l = True
if keyCode == UP:
u = True
if keyCode == DOWN:
d = True
def keyReleased():
global r, l, u, d
if keyCode == RIGHT:
r = False
if keyCode == LEFT:
l = False
if keyCode == UP:
u = False
if keyCode == DOWN:
d = False
def dibujabola():
circle(x, y, 30)
class Car:
def __init__(self, c, xpos, ypos, xspeed):
self.c = c
self.xpos = xpos
self.ypos = ypos
self.xspeed = xspeed
def display(self):
stroke(0)
fill(self.c)
rectMode(CENTER)
rect(self.xpos, self.ypos, 20, 10)
def drive(self):
self.xpos = self.xpos + self.xspeed
if self.xpos > width and self.xspeed > 0:
self.xpos = 0
elif self.xpos < 0 and self.xspeed < 0:
self.xpos = width
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